Archive | November, 2012

What emotions do games elicit?

I recently was challenged by a colleague about the potential of games to elicit the range of emotions we feel. He could imagine games eliciting frustration, anxiety and anger. But how about sadness? No way can a game truly induce a sense of loss, real sadness… Right? Wrong. I introduced him to Passage. He got […] read more

Why games? Part II

We think that by focusing on a set of critical empowerment tools, we can both promote healthy development and at the same time prevent serious forms of psychopathology. So why games? The problem is that none of our current prevention programs work all that well. For at least 3 reasons: (1) We have major problems […] read more